Generation 2 · SSR
Kingshot Marlin
The long-term archer investment of this window, strong in Arena and Expedition alike.
- Generation
- 2
- Troop type
- Archer
- Source
- Hall of Heroes
Marlin's stats at maximum level and 5 stars
| Mode | Attack | Defense | Health |
|---|---|---|---|
| Conquest | 3,235 | 2,220 | 19,980 |
| Expedition, archer squads | +240.19% | +240.19% |
Skills
Conquest
- Tidal Rush
- Hits a group of enemies for Attack×200-280% AoE damage and immobilizes them for 1.5s.
Skill level 1 2 3 4 5 Damage Up 200% 220% 240% 260% 280% - Fermented Blow
- Tosses an explosive concoction dealing Attack×50-70% AoE damage.
Skill level 1 2 3 4 5 Area of Effect Damage Up 50% 55% 60% 65% 70% - Lucky Hit
- Passive: automatically stuns the target for up to 0.5s after every 5-8 basic attacks land.
Skill level 1 2 3 4 5 No. of Attacks 8 7 7 6 5 Stun Time 0.2s 0.2s 0.4s 0.4s 0.5s
Expedition
- Wild Card
- Up to 40% chance to increase all squads' damage dealt by 50%.
Skill level 1 2 3 4 5 Damage Dealt Chance Up 8% 16% 24% 32% 40% - Rumhead
- 20% chance to reduce total Enemy Squads' Lethality by up to 50% for 2 turns when attacking.
Skill level 1 2 3 4 5 Enemy Lethality Down 10% 20% 30% 40% 50% - Dynamo
- 50% chance to increase squads' damage dealt by up to 50%.
Skill level 1 2 3 4 5 Damage Up 10% 20% 30% 40% 50%
Mistweaver, Marlin's exclusive gear
The Widget at maximum level.
- Hero Attack
- 655
- Hero Defense
- 540
- Hero Health
- 4,050
- Escort Attack
- 218
- Escort Defense
- 180
- Escort Health
- 1,350
- Archer Lethality
- +60%
- Archer Health
- +60%
- Servant of Wine
-
Skill level 1 2 3 4 5 Weakest Hero Health Up 5% 7.5% 10% 12.5% 15% - Admiral of the Line
-
Skill level 1 2 3 4 5 Rally Squads' Lethality Up 5% 7.5% 10% 12.5% 15%
Best pairings
- Tidal Rush's AoE immobilize and Lucky Hit's passive stun lock enemies in place, opening the window for Petra's high-variance Change of Fate to land its full roll.
- Rumhead's Enemy Lethality strip stacks with Eric's Holy Warrior for a double debuff on the enemy's counter-hit.
- In the paid Gen 2/3 arena team, his crowd control complements Jaeger's own stun kit so at least one lockdown lands even on tankier targets.
Marlin's story in brief
A battered northern ship appeared in the harbor overnight, guarded by an old drunk in a black tricorn hat and a red wool coat. Quinn recognized the hull as the Santiago, lost at sea for thirty years, and the drunk as her captain. Marlin was one of the Four Great Captains, a title the royal court gave him for commanding close to ten ships and nearly a thousand sailors. His last letter before the fleet sailed into uncharted water is still kept in the royal library.
The sea that swallowed the Santiago is now called the Misty Tides, and the court closed it after too many search parties failed to return. Marlin is the only man who came back. He insists the explanation is sea fog held in place by a tangled magnetic field, and the bar, which wanted a ghost story, drifts away every time. In Long Fei's story a stonemason takes the description of Long Fei's lost master, a red-nosed old man with an unsteady walk, to be Marlin. Tidal Rush, Fermented Blow and Rumhead put the sailor and the bottle into his skills.
Other Generation 2 heroes
Frequently asked questions
Is Marlin worth building?
Yes if you're already invested around Gen 2/3, a long-term archer investment that stays strong in both Arena and Expedition.
What does Marlin's passive do?
Lucky Hit stuns his target for up to 0.5s after every 5-8 basic attacks land, no activation needed.
Last verified 20 September 2026, numbers as kingshot.net and kingshotguide.org both list them. Back to all heroes