Kingshot Almanach
Eric, Kingshot hero

Generation 3 · SSR

Kingshot Eric

Durable hybrid tank with a team-wide stun chance. A garrison core piece from here on.

Generation
3
Troop type
Infantry
Source
Hall of Heroes, Swordland shop

Eric's stats at maximum level and 5 stars

ModeAttackDefenseHealth
Conquest 2,554 3,330 49,950
Expedition, infantry squads +290.23% +290.23%

Skills

Conquest

Ground Shock
Deals Attack×168% damage and reduces the target's Attack Speed by 50% for 4s.
Skill level12345
Damage Up120%132%144%156%168%
Hammer of Justice
Deals Attack×112% damage in a fan-shaped arc with a 30% chance to stun for 1s.
Skill level12345
Damage Up80%88%96%104%112%
Veterancy
Passive: on being hit, up to 16% chance to gain +20% Defense for 2s, stacking up to 5 times.
Skill level12345
Probability Up8%10%12%14%16%
Defense Up8%11%14%17%20%

Expedition

Holy Warrior
-20% total Enemy Squads' Attack.
Skill level12345
Enemy Troop Attack Down4%8%12%16%20%
Conviction
-20% Squads' Damage Taken.
Skill level12345
Damage Taken Down4%8%12%16%20%
Exhortation
+25% Squads' Health.
Skill level12345
Health Up5%10%15%20%25%

Anvil of Truth, Eric's exclusive gear

The Widget at maximum level.

Hero Attack
482
Hero Defense
630
Hero Health
9,450
Escort Attack
161
Escort Defense
210
Escort Health
3,150
Infantry Lethality
+70%
Infantry Health
+70%
Blessed Hammer
Skill level12345
Damage Up10%15%20%25%30%
Vanguard
Skill level12345
Defender Defense Up5%7.5%10%12.5%15%

Best pairings

  • Hammer of Justice's stun chance and Veterancy's stacking Defense let him anchor the front while ranged heroes like Petra or Marlin stay out of range.
  • Conviction shields your side while Jaeger's Rumormonger punishes theirs, and the two effects stack.
  • As the Gen 3 tank alongside Petra, Jaeger and Marlin, he's the piece that lets the other three's damage and control kits survive long enough to go off.

Eric's story in brief

Eric was a paladin of the Ecclesia known as The Pious One, and his job was collecting the tithe. It stood at ten percent, and he took it by force when he had to, sometimes by putting his hammer through a storehouse door. His last assignment sent him to a town the Ecclesia described as prosperous. He found shacks, disease, bandit raids and a failed harvest, and he took as little as he could.

The Ecclesia answered that so little grain was not worth hauling and ordered him to burn it. Eric stopped where he was. In that town he met Hilde, who was handing out food, and learned that her parents had sold her to the Ecclesia as a child because they could not pay their own tithe. He shut himself away for a day and came out no longer a Paladin of the Light. He calls himself a dark hammer, made for breaking chains. Hammer of Justice, Holy Warrior and Conviction keep the paladin in his skill list.

Other Generation 3 heroes

Frequently asked questions

What does Eric do in a comp?

Durable hybrid tank, Ground Shock and Hammer of Justice (30% stun chance) deal damage, Veterancy stacks Defense every time he's hit, and his Expedition kit reduces incoming damage and pads squad Health.

Is Eric still worth using once Charles is available?

He becomes a garrison core piece rather than a permanent Arena starter, Charles replaces him from Gen 7, cutting enemy Lethality instead of Attack.

Last verified 20 September 2026, numbers as kingshot.net and kingshotguide.org both list them. Back to all heroes