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Kingdom of Power

Kingshot Kingdom of Power Guide: Prep, Save List and Castle Battle

Kingdom of Power is Kingshot's official name for KvK, the kingdom versus kingdom event that comes round every 28 days. Two servers clash for the High King title, city skins and Mythic hero shards. In this guide I walk you through every phase the way our kingdom plays it, because success here is discipline and hoarding far more than raw power.

Last updated 11 September 2026.

What to save for Kingdom of Power

Start hoarding two weeks out. These are the materials the preparation phase scores directly, so every one you spend early is points you hand to somebody else. Each entry links to the exact sources and amounts.

Item Why it matters here
Forgehammer item icon Forgehammer Hoard it. Forgehammers are the top-priority buy in most shops, and they score in events that Mithril does not.
Hero Shard item icon Hero Shard Hoard them. Shards spent on a hero that a newer generation replaces are simply gone.
Mithril item icon Mithril Hoard it. Mithril is the single easiest resource to waste, because spreading it across pieces feels like progress and produces almost none.
Speedups item icon Speedups Hoard them. This is the most repeated regret on the Kingshot subreddit, and the fix costs nothing but patience.
True Gold item icon True Gold Hoard it. True Gold is the hardest wall in the mid game and there is no fast way around it.
Truegold Dust item icon Truegold Dust Hoard it. Dust is the Trial Shop's highest-value line and it converts directly into permanent stat research.

Full breakdown with sources, amounts and spending order in the item database.

Pre-KvK: The Preparation Mindset

A fortified Kingshot keep, the kind of stronghold a kingdom defends going into Kingdom of Power

Success in KvK is decided two weeks before the event even begins.

The "Hoarding" Timeline

  • Two to three weeks before: Stop using Speedups, Mythic Shards, Forge Hammers, and Widgets. Hoarding these is the only way to hit the top ranking rewards.
  • Matchmaking Day: Leaders must initiate Diplomacy. Successful kingdoms often agree on "Rules of Engagement" (e.g., no hitting resource tiles) to prevent players from quitting the game.
  • Recon: Create a "scout" character in the opponent's kingdom to check their hive locations and identify their strongest "whales."

Kingdom Behavior & Etiquette

  • Unity is Power: Resolve all internal civil wars. A kingdom that fights itself will be easily "zeroed" by the enemy.
  • Respect the Spenders: Do not target high-spending players in your own kingdom. They are your primary defense; if they leave, the server loses its protection.
  • Kingdom-Wide NAP: Most servers implement a "No Aggression Pact" leading up to KvK to allow everyone to gather resources safely.

Pre-stacking before a prep day

Construction and research score per minute of speedup and per Truegold spent, never per finished upgrade, so a building held at 99% earns nothing by itself. The stacking that pays is timing.

Intel missions score 6,000 points each on days 1, 3 and 5. From 16:00 UTC the day before, leave your Watchtower missions alone so an extra round builds up, then claim and run them from 00:00. They expire after 15 hours, so finish before 07:00 UTC.

Leave a few short construction and research entries untouched so you can start them on the scoring day and finish them with speedups there, and keep several troop batches queued to finish with speedups on day 4. Use the Double Time Decree before day 1 starts. If your kingdom hands out positions, apply at 23:50 the evening before: Chief Minister for days 1 and 2, Noble Advisor for day 4. The King's matching skills are Groundworks on day 1, Fresh Ideas on day 2 and Mobilize on day 4.

Phase 1: Matchmaking (2 Days)

The system pairs kingdoms based on the total troop power of the top 100 governors.

  • Saturday: matchmaking starts.
  • Sunday: the opponent is published. Use the day to finalize your battle plans and scouting.

Phase 2: Preparation (5 days + 10 hours)

A Kingshot building mid-construction with scaffolding, the Day 1 focus task of the Preparation phase

Five scored days run from Monday to Friday, and the last one stays open until the battle phase starts at 10:00 UTC on Saturday. Each day has its own name in the game and scores its own actions, so the same item can be worth 40,000 points on one day and nothing on the next.

Day In-game name Spend here Biggest points
1 City Construction Construction speedups, Truegold, Governor Charms, intel missions Tempered Truegold 30,000, intel mission 6,000, Truegold 2,000
2 Basic Skills Up Research speedups, Truegold Dust, Hero Roulette, hero shards Roulette spin 8,000, Master Emblem 6,000, Mythic hero shard 3,040
3 Pet Training Taming Marks, pet advancement, intel missions Advanced Taming Mark 15,000, intel mission 6,000, Common Taming Mark 1,150
4 Hero Development Mithril, Widgets, Forgehammers, troop training Mithril 40,000, Widget 8,000, Forgehammer 4,000, T11 troop 75 each
5 Power Boost Governor Gear, then everything left over Mithril 40,000, Tempered Truegold 30,000, Advanced Taming Mark 15,000

Point values from the prep tables of Kingshot Mastery (August 2026) and kingshotdata, which the game revises between event versions. A speedup minute scores 30 points on the days that take speedups.

Alongside the daily race, the top 150 governors of each kingdom are grouped into Duel of the Elites for the first four days. Finishing first in a group gives your kingdom a Kingdom Preparation Point bonus the next day, and those bonuses stack.

The kingdom that wins the preparation phase attacks. If it also takes the enemy castle, its King becomes High King; if it fails, both kingdoms keep a King. Community guides report a winner's bonus of +15% healing speed and +200% Enlistment Office capacity for the battle, which the official FAQ does not list.

Phase 3: Battle Phase (The War)

The battle phase opens at 10:00 UTC on Saturday and closes at 22:00 UTC. The first two hours and the last five are open fighting across both kingdoms. In the five hours between, 12:00 to 17:00 UTC, the King's Castle can be attacked, and it goes to whoever holds it for 2.5 hours in a row, or for the longest total time when the window closes.

Kingshot King's Castle during the Castle Battle, with a Defend Phase countdown timer and the current occupying alliance name
The castle everyone is fighting over, mid-siege: a Defend Phase timer ticking down and the alliance currently holding it named right on the map. Holding it 2.5 hours in a row, or longest over the five-hour window, decides the castle.

The Rules of Combat

  • The 3-level rule: you only earn points against opponents within 3 levels of you. Each Truegold star counts as a level, and a rally is measured by its captain. Hits outside that range still land and score nothing.
  • The High King: a King becomes High King only when their kingdom wins the preparation phase and takes the enemy castle. High King skills then reach players in both kingdoms, apart from Kingdom Search. If the attacker never holds the castle, not even for a second, the previous King stays.

Advanced Combat Tactics

  • Rallying: Never solo-attack a strong city. Use Rallies to overwhelm the defender and fill their infirmary.
  • The Infirmary Trap: Once a player's infirmary is full, every troop they lose is a permanent death. Always check your infirmary and heal in small batches.
  • Reinforcement: In the Castle Battle, keep a constant stream of fresh marches moving into the castle to replace wounded troops.

Phase 4: Field Triage & Recovery

After the war ends, you have a window to revive your fallen troops.

  • Field Triage: of the troops lost in city attacks and field battles, the system revives 30% on its own, gems add 10% through Medical Satchels, and alliance help adds up to 50%, for 90% in total. The window runs about two days from 22:00 UTC.
  • Rescue Orders: each member can send 20 and receive up to 50, and receiving them lifts your revival rate from 40% toward 90%. Send yours to your active fighters first. These counts come from community testing.
  • Enlistment Office: when your infirmary is full, injured troops overflow into the Enlistment Office, which holds four times the infirmary's capacity and saves 70% of them. You recover them over time with Loyalty Points. Guides report that Castle Battle losses end up here too. Troops killed outright stay dead.
Kingshot battle overview mail report showing a Victory result with Squad, Losses, Injured, Lightly Injured and Residents counts for both sides
This is the report Field Triage is fixing: Injured 117,594 and Lightly Injured 218,379 on the winning side alone, out of a squad of 1,097,732. Zero permanent Losses, because the infirmary caught every one of them.

Summary: The KvK "Big Don'ts"

  • DON'T fight with a full infirmary. Permanent troop loss is the fastest way to ruin your account.
  • DON'T stay unshielded. If you aren't active during the 10:00 to 22:00 UTC window, bubble up.
  • DON'T waste Kingdom Coins on filler. If your kingdom won, the shop's first three items, the Sky Guardian frame, Truegold and Mythic General Hero Shards, are open to you, and they are the reason to hold coins.
  • DON'T ignore your alliance. KvK is won by coordination, not solo play. Follow your leader's markers and rally calls.

What you actually win

Three separate reward streams run at once, and they pay out on different terms. Understanding which is which stops you from chasing the wrong one.

Kingdom rewards

Every player in the kingdom that wins the battle phase receives 50 Kingdom Coins, the runner-up 15. The High King title needs both phases won. The top 50 players of the battle ranking also get the Throne Bastion city skin, which is cosmetic.

Personal ranking rewards

Each preparation day pays its top 2,000 players and top 50 alliances. At the end, the total ranking pays the same brackets again, and the top 200 players also get shards of the featured hero. This is the part a free-to-play account controls completely, and it is why the save list at the top of this page matters.

Claim all three chests of a day to earn that day's Kingdom Medal; the last chest usually needs 200,000 points. Five medals come from the preparation days and a sixth from joining the castle battle, and two are enough to open the medal rewards.

The Kingdom of Power shop

Kingdom Coins buy from the Kingdom of Power shop. It opens on day 1 of your first Kingdom of Power preparation, then stays open, and its stock resets every two weeks. The first three items, the Sky Guardian avatar frame, Truegold and Mythic General Hero Shards, can only be bought by players of the winning kingdom. The only prices guides confirm are 30 coins for the 7-day Sky Guardian frame and 30 for the Honor Feather nameplate.

Coins come from the battle result, 50 for a win and 15 for second place, from the preparation milestone chests, and from a matchmaking bye, where sources disagree on the amount.

Frequently asked questions

Is Kingdom of Power the same as KvK?

Yes. Kingdom of Power is the official name Kingshot gives its kingdom versus kingdom event, and KvK is what players call it. The game's own texts use Kingdom of Power throughout, with Kingdom Preparation Points for the prep score and Kingdom Medals for the daily medals.

How long does Kingdom of Power last in Kingshot?

It comes round every 28 days. Matchmaking starts on a Saturday and the opponent is published on Sunday. The preparation phase then runs 5 days and 10 hours, the battle phase fills the following Saturday from 10:00 to 22:00 UTC, and Field Triage runs for about two days after that.

What is pre-stacking in Kingdom of Power?

Setting things up before a prep day so they score on that day. Construction and research score per minute of speedup and per Truegold spent, so a building held at 99% earns nothing by itself. What pays is holding intel missions from 16:00 UTC the day before a scoring day, leaving short builds and research untouched to start and finish live, and keeping troop batches queued to finish with speedups on day 4.

What should I save for Kingdom of Power?

Speedups, Mithril, Forgehammers, Widgets, Truegold, Truegold Dust, Taming Marks and hero shards. Those are what the preparation days score, Mithril at 40,000 points apiece, so spending them a day early hands the points to somebody else. The save list further up this page is generated from the item database and links to exact sources and amounts for each one.

When is the Castle Battle in Kingdom of Power?

Borders open at 10:00 UTC on Saturday and close at 22:00 UTC. The King's Castle can be attacked from 12:00 to 17:00 UTC, and it goes to the kingdom that holds it for 2.5 hours in a row, or for the longest total time. The first two and the last five hours are open fighting across both kingdoms.

Does the preparation phase matter if my kingdom loses it?

Yes. The daily and total rankings pay the top 2,000 players and top 50 alliances on their own points. A High King is only crowned when one kingdom wins both the preparation phase and the castle, so a kingdom that loses the preparation phase keeps its own King by holding its castle.

Which day of the preparation phase should I spend my speedups?

Construction speedups on day 1 (City Construction), research speedups on day 2 (Basic Skills Up) or day 5, training speedups on day 4 (Hero Development), where every trained troop scores by tier, from 3 points at T1 to 75 at T11. A speedup minute scores 30 points. Day 5, Power Boost, scores almost everything and takes what is left.

Is Kingdom of Power worth it for a free-to-play account?

Yes, because the scoring rewards discipline more than spending. A free account that hoards for two weeks and dumps everything on the matching day will outscore a spender who uses materials as they arrive. The ceiling is lower, the floor is entirely in your control.