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Enhancement XP Part item icon from Kingshot

Gear

Kingshot Enhancement XP Part

Enhancement XP Parts feed gear enhancement experience, the cheap and steady half of gear progression.

It depends

Gear enhancement is the cheap, steady side of gear progression. Where Mithril and Forgehammers are scarce and dramatic, Enhancement XP Parts arrive daily and each one adds a little enhancement experience to a piece. There is always a piece that can take it.

That steadiness is why the timing verdict is situational rather than hoard. In the first month the event scoring on enhancement is small, and using Parts to keep your gear level with your kingdom is worth more than the points you would earn later. Past that first month the scoring grows, and Parts start to belong in an event window like everything else.

They come from daily missions, alliance chests, event rewards and terror kills.

Save it or spend it?

Situational. Early on it is fine to use them freely, but past the first month they belong in an event window.

Hold it for:

  • The second Hall of Governors window onward, roughly from day 27

Enhancement XP on Red gear

Red gear runs from level 101 to 200, and this is the Enhancement XP each block of 20 levels costs on one piece.

Gear levelsEnhancement XP
101 to 12052,650
121 to 140sources disagree
141 to 16093,100
161 to 180121,600
181 to 200159,600

Where the two databases list different totals for a block, the cell says so and no number is shown.

Checked 20 September 2026 against kingshotguide.org, kingshotoptimizer.com.

Where to get Enhancement XP Part and what to spend it on

Where to get it

  • Daily missions
  • Alliance chests
  • Event rewards
  • Terrors

What to spend it on

  • Gear enhancement levels

Enhancement XP Part in packs

At the standard rate, $4.99 buys 66 100 Enhancement XP Part. The rate is an estimate from one pack database, and you can overwrite it in the calculator. 9 packs in the calculator's list hold it. The score is the whole pack against the standard rate, with filler ignored.

PackPriceAmount insidePack score
Intel Monthly Card$4.9918280%, Excellent
Gear Weekly Card, TG5$4.9963201%, Excellent
Gear Weekly Card, TG5, day 270+$4.9963201%, Excellent
Hero Gear Benefits Card$9.9964186%, Good
Gear Enhancement Weekly Deal Pack, TG5$4.9930145%, Good
Gear Enhancement Weekly Deal Pack, TG5, day 270+$4.9930145%, Good
Gear Weekly Card, TG3$4.9942144%, Good
Gear Enhancement Weekly Deal Pack, TG3$4.9918127%, Good
Hero Gear Pack$4.99417%, Poor

Checked 17 September 2026 against kingshotpacks.com.

When to spend it, by server age

Early game

Use them as they come. Before roughly day 27 the scoring value is too low to justify holding, and enhanced gear makes every early fight easier.

Mid game

From the second Hall of Governors window onward, Parts go into the pile and come out for gear-scoring phases. The habit switch is the whole trick, and most players make it a few weeks late.

Late game

Late game Parts are just another gear-scoring resource. They accumulate quickly, so a window every few weeks can absorb a large batch on your main march's gear.

Tips and mistakes

Worth knowing

  • Before day 27 the scoring value is low enough that using them to keep pace is the better play.

Mistakes people make

  • Continuing to spend casually once you are deep enough for the scoring to matter.

Frequently asked questions

Should I save Enhancement XP Parts?

Not in the first month. From about day 27 onward, yes, hold them for a gear-scoring phase.

Which gear should I enhance first?

The gear on your primary march hero. Enhancement on bench heroes returns nothing in fights.

Where do Enhancement XP Parts come from?

Daily missions, alliance chests, event rewards and terrors.

Should I save Enhancement XP Part or use it?

Situational. Early on it is fine to use them freely, but past the first month they belong in an event window.

Where do you get Enhancement XP Part in Kingshot?

Daily missions. Alliance chests. Event rewards. Terrors.

More gear items

Last verified 20 September 2026. Back to all items