Kingshot Almanach
Wee & Woo, Kingshot hero

Generation 7 · SSR

Kingshot Wee & Woo

Artillery twins: long-range area damage plus a joiner buff that keeps them useful outside their own march.

Generation
7
Troop type
Archer
Source
Archer packs

Wee & Woo's stats at maximum level and 5 stars

ModeAttackDefenseHealth
Expedition, archer squads +650.52% +650.52%

Skills

Conquest

High Ground
Deals Attack×300-420% AoE damage.
Skill level12345
Damage Up300%330%360%390%420%
Incendiaries
Deals Attack×60-84% AoE damage plus a burning crater dealing Attack×17-25% every 0.5s for 2s.
Skill level12345
Damage Up60%66%72%78%84%
Burn Damage Up17%19%21%23%25%
Frontal Support
Self +10-26% Attack.
Skill level12345
Attack Up10%14%18%22%26%
Zero Sympathy (Exclusive)
+6-14% Heroes' and Escorts' Attack Speed for 5s.
Skill level12345
Attack Speed Up6%8%10%12%14%

Expedition

Artillerymen
+3-15% Squad total Attack, +2-10% total Lethality.
Skill level12345
Attack Up3%6%9%12%15%
Lethality Up2%4%6%8%10%
Chain Shelling
+6-30% Squad damage to Archer, +5-25% to Infantry.
Skill level12345
Archer Damage Up6%12%18%24%30%
Infantry Damage Up5%10%15%20%25%
Boom Boom
10-50% chance for Squad Attack to deal +50% damage.
Skill level12345
Proc Chance10%20%30%40%50%
Landmines (Exclusive)
+5-15% Defender Squad Attack.
Skill level12345
Defender Attack Up5%7.5%10%12.5%15%

Mortar, Wee & Woo's exclusive gear

The Widget at maximum level.

Hero Attack
1,752
Hero Defense
1,444
Hero Health
10,833
Archer Lethality
+160.5%
Archer Health
+160.5%

Best pairings

  • Ava's Defense-shred and damage-taken-up debuffs multiply directly into their large AoE percentages.
  • Charles's Vengeance stun holds enemies in place long enough for High Ground and Incendiaries to connect at full value.
  • Triton's Warfare of Power stacks onto their AoE skills, and his Oath of Power gives Archers the larger health bonus, covering their fragility.

Wee & Woo's story in brief

Wee and Woo are twins who eat together, share a room, get into the same trouble and go to war side by side. On a battlefield the enemy sees one nimble cannon throwing shells from every angle and cannot get a clean lock on either of them. Woo designed and built the cannon. Wee carries it, along with most other things.

Each brother thinks the other is the gifted one. Wee calls Woo the smartest person alive, and Woo, who barely talks, calls Wee strong, brave and kind. They split up once, each believing the other would have an easier life alone. Woo could not move his own equipment or haggle for supplies, and his experiments stalled. Wee botched his armor repairs, counted money on his fingers and let his quarters fall apart. They drifted back together without discussing it. The cannon explains the skill list: Artillerymen, Chain Shelling, Boom Boom and Landmines.

Other Generation 7 heroes

Frequently asked questions

Are Wee & Woo worth building?

Yes for arena and Conquest, long-range AoE damage plus a joiner buff, built around exactly the overwhelming AoE pressure their kit delivers.

Do Wee & Woo have anything besides raw AoE?

Yes, Artillerymen and Boom Boom buff the whole squad's Attack and Lethality on the Expedition side, on top of their Conquest AoE kit.

Last verified 20 September 2026, numbers as kingshot.net and kingshotguide.org both list them. Back to all heroes